
Cattie's World 2 (catties world)
Yep. It's done. Well, that's a lie, this is just the start of it. But it is finally stable enough to be released. After literally 2 months of hard HARD work, well, not THAT hard, this was easier to code than CW1, because I PLANNED AHEAD!! I am not even kidding, apparently planning ahead (just planning in your head) makes your life a million times easier, that way, you don't run into stupid bugs, and the overall game becomes more stable!!
But after all that time, I am happy to be able to hand you this. A beautiful rewrite of CW. It features immense code flexiblity, meaning it being incredibly easy to add new stuff. Adding anything to CW1? Absolute torture. Adding whatever you can think of in CW2? Fun and playful, and The savedata is so clean, that you could eat from it! If you have any suggestions on improvements, new features or whatever your heart may desire, just let me know in the Discord server! And I might put it in the game!
Erm that's cool, but, how does it perform?
FREAKING INCREDIBLE!!! It runs on a potato! Well, don't expect magic, but at least Chromebooks can now run it at 60 fps (mostly around 50 depending on the level), and you won't need an absolute monster of a NASA computer to reach framerates anywhere close to the framerates used in very old movies.
With all of those upsides, you'd think there would be downsides too, right?
NOPE!! Howeverrrrrr... Since I've also rewritten the level-data structure, porting levels will be rather difficult, so that is why your levels are missing, and, trust me, this was absolutely neccesary. But, don't worry! I will try my best to make a functional converter and try to put everything riiiight back where it belongs. Speaking of levels, the backend is now written in Node.js! what in the tweaking hell does that mean? Well, in normal English; Stability, Performance, Coolness, Versatility!
The game, is open source, but no stealing! I might even make the backend open source soon. You can follow the progress in my discord https://discord.gg/5ZAa76x2RT
Comments
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Wow! The gore feels alot better since the game wouldn't die whenever its on screen!
Right? Who could've ever thought that making the game not break completely would make it more immersive!